Fabric Physics
Category: 3D Technology
Definition: The simulation of real-world fabric behavior including gravity, wind, stretching, folding, draping, and interaction with bodies and surfaces. Critical for creating realistic 3D garment renders and virtual try-on experiences.
Why It Matters: Determines realism of digital garments; affects virtual try-on accuracy; enables realistic animation and movement; supports design decision-making; differentiates fabric types digitally; impacts customer confidence in virtual products.
Use Cases: Virtual try-on realism, 3D fashion design, animated fashion content, digital fashion shows, metaverse clothing, game development, realistic product renders.
Example of Real Use Case: A digital fashion house creates virtual clothing for an online metaverse platform, using accurate fabric physics so silk drapes naturally, denim holds structure, and knits stretch realistically, creating immersive digital fashion experiences users willingly pay premium prices for.
Software/Service: CLO3D fabric engine, Marvelous Designer, Nvidia PhysX, Blender cloth simulation, Houdini Vellum
Common Issues: Computational expense and slow simulation, balancing realism with performance, fabric parameter accuracy, collision detection problems, clipping through body or self-intersection.
Do's and Don'ts:
✓ Do use accurate fabric property data
✓ Do test simulations against real fabric behavior
✓ Do balance realism with performance needs
✓ Do consider use case requirements (static vs animated)
✗ Don't use generic fabric presets without adjustment
✗ Don't ignore physical impossibilities
✗ Don't sacrifice all accuracy for speed
Related Terms: Garment Simulation, 3D Garment Rendering, CLO3D, Digital Fashion, Fabric Behavior
Also Known As: Cloth Physics, Fabric Simulation, Material Physics
