Garment Simulation
Category: 3D Technology, AI Technology
Definition: Computer simulation of fabric behavior, draping, movement, and interaction with the human body. Used in 3D fashion design and virtual try-on to create realistic representations of how garments fit and move.
Why It Matters: Enables realistic virtual try-on; reduces physical sampling costs; allows design iteration before production; creates realistic product visualization; supports sustainable fashion by reducing waste.
Use Cases: Virtual try-on realism, 3D fashion design, digital product development, virtual photoshoots, game and metaverse clothing, pre-production visualization.
Example of Real Use Case: A fashion brand uses garment simulation software to test 50 design variations digitally before creating any physical samples, reducing sampling costs by $75,000 and cutting development time from 12 weeks to 4 weeks.
Software/Service: CLO3D, Browzwear, Optitex, Marvelous Designer, Style3D, Adobe Substance 3D
Common Issues: Computational intensity and processing time, fabric physics complexity, difficulty simulating all fabric types accurately, expensive software licenses, learning curve, rendering time.
Do's and Don'ts:
✓ Do input accurate fabric properties
✓ Do test simulations with real-world reference
✓ Do use for design iteration and testing
✓ Do combine with physical prototyping
✗ Don't assume 100% accuracy without validation
✗ Don't skip physical sampling entirely
✗ Don't ignore fabric-specific behaviors
Related Terms: 3D Garment Rendering, Virtual Try-On, Fabric Physics, Digital Fashion, CLO3D
Also Known As: Fabric Simulation, Cloth Simulation, Digital Draping
